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Zilla CG + Multipass Compositing inside Nuke

i did lots stuff on this project and this my masterpiece shot till now!
BREAKDOWN - https://youtu.be/rUx1KbllOzg
the information about this shot is here \/
- First & basic : Sky replacement, i did sky replacement with HDRI on sphere inside Nuke 3D and luckily i had the camera animation.
- Relighting : for muzzle flash reflection on ZILLA's Body
for Bullets light interaction on ZILLA's Body (not much Visible due to other lighting stuffs)
for Police pointing lights on ZILLA, and did lot more...
- converting dust particles 2D elements to look like Fire Fire/Explosion
- creating custom helicopter muzzle flash & bullets
- adding 2D helicopter plates to the scene

Really Learnt a lot & enjoyed too from this one shot !

Guys Thank you if you're reading this and this means you're supporting me :)

FINAL COMP

FINAL COMP

Buildings layer

Buildings layer

Zilla Layer

Zilla Layer

2D Element placing in 3D & converting it to Dust fall fx

2D Element placing in 3D & converting it to Dust fall fx

Mask

Mask

Converted dust particles to Fire

Converted dust particles to Fire

Different Frame

Different Frame

one more fog with masking (i did lots of PRE_COMPS for the dust particles something around 10-12 so can't share them all :P)

one more fog with masking (i did lots of PRE_COMPS for the dust particles something around 10-12 so can't share them all :P)

Relight for the Fire Breath

Relight for the Fire Breath